#includeclass vehicle{private:float weight;int wheels;public:vehicle(int in_wheels,float in_weight){wheels=in_wheels;weight=in_weight;}int get_wheels(){return wheels;}float get_weight(){return weight;}};class car:public vehicle{private:int passenger_

来源:学生作业帮助网 编辑:作业帮 时间:2024/05/04 22:42:28
#includeclass vehicle{private:float weight;int wheels;public:vehicle(int in_wheels,float in_weight){wheels=in_wheels;weight=in_weight;}int get_wheels(){return wheels;}float get_weight(){return weight;}};class car:public vehicle{private:int passenger_

#includeclass vehicle{private:float weight;int wheels;public:vehicle(int in_wheels,float in_weight){wheels=in_wheels;weight=in_weight;}int get_wheels(){return wheels;}float get_weight(){return weight;}};class car:public vehicle{private:int passenger_
#include
class vehicle
{
private:
float weight;
int wheels;
public:
vehicle(int in_wheels,float in_weight)
{wheels=in_wheels;weight=in_weight;}
int get_wheels(){return wheels;}
float get_weight(){return weight;}
};
class car:public vehicle
{
private:
int passenger_load;
public:
car(int in_wheels,float in_weight,int people=5):vehicle(in_wheels,in_weight)
{passenger_load=people;}
int get_passengers(){return passenger_load;}
};
void main()
{
car bm(4,1000);
cout

#includeclass vehicle{private:float weight;int wheels;public:vehicle(int in_wheels,float in_weight){wheels=in_wheels;weight=in_weight;}int get_wheels(){return wheels;}float get_weight(){return weight;}};class car:public vehicle{private:int passenger_
这种构造函数的写法叫 使用参数列表来初始化构造函数
在本题中,car类的构造函数接入三个开参,其中有一个有默认值的形参,但是在初始化过程中,它又调用vehicle类的构造函数,并把前两个形友传给这个构造函数.
这种用法在子类的构造函数中经常使用.即子类调用父类的构造函数.
希望可以帮到你~

为什么有这个结果?#includeclass animal{public:animal(){cout syntax error :identifier 'A'#includeclass A{public:int x;void show(){cout The true is that accidents at home result in more injuries than motor vehicl英译中.急The true is that accidents at home result in more injuries than motor vehicle and workplace accidents put together.刚才没打全现在全了。 'A::A' :no appropriate default constructor available#includeclass A{protected:int a;public:A(int x){a=x;cout 句中的 if(&s==this) #includeclass Sample{public:Sample(){}Sample(int i){n=i;}void add(Sample &s){if(&s==this)cout 指出下面程序重点错误,在错误处说明出错原因#includeclass A{private:int a;public:void setA(int x){a=x;}void ShowA() const {cout 'initializing' :cannot convert from 'class A *' to 'class B *'int main(){A aa;B *pb=&aa;pb->g();return 0;}#includeclass A{public:void virtual g(){cout C++改错题,下面这个程序哪里出错了?应该怎么改?#include#includeclass CBase{protected:char *ch;public:CBase(char *x){ch=new char[20];strcpy(ch,x);}virtual void fun()=0;virtual void fun1(){cout 复数类c++,请哪位大神帮我看看,问题在哪,谢谢啦~#include#includeclass complex{public: complex(float x,float y); complex(complex &p); ~complex(); void display(void); complex& add( complex& c); complex& sub( complex& c); complex 结果不重要,重要的是过程#includeclass Sample{int x,y;public:Sample(){x=y=0;}Sample(int a,int b){x=a;y=b;}void disp(){cout A是B的父类,在B中说明A::这是书上的一个程序,类的继承关系有点复杂,还在摸索中,希望高手不吝赐教.#includeclass A{public:void f(int i){cout 【C++】谁告诉我这个是什么用法?在线等#includeclass Student{private: typedef std::valarray ArrayDb; ArrayDb scores; std:string name;public: Student():name(Null Student),scores(){} ...}上段代码中Student():name(Null #includeclass vehicle{private:float weight;int wheels;public:vehicle(int in_wheels,float in_weight){wheels=in_wheels;weight=in_weight;}int get_wheels(){return wheels;}float get_weight(){return weight;}};class car:public vehicle{private:int passenger_ c++题天空#includeclass Point{public:void Init(int initX,int initY);private:int X,Y;public:Point(int m,int n){X=m;Y=n;}___________________int GetX(){return X;}int GetY(){return Y;}}B;void Point::Init(int initX,int initY){X=initX;Y=initY;}void main( c/c++类的问题 下面有详细才程序 B(int i,int j):A(i){y=j;}这一句 #includeclass A{int x;int z;public:A(int i,int j){x=i;z=j;}void dispa(){cout c++ 求三个长方体的体积,键盘输入长宽高 (vc6.0 c++)我写的是#includeclass volume{public:volume{float a,float b,float c}:x(a),y(b),z(c){vol=x*y*z;}void show(){coutc&&i 将类Point的计算面积函数Area()改为纯虚函数.除了后面加0外,还有什么要改的吗?为什么我程序运行不出来#includeclass Point{protected:int x,y;public:Point(int a=0,int b=0){x=a;y=b;cout c++矩阵的加法 #include#includeclass matrix{public:void setvalue();void display();matrix operator +(matrix &b);matrix();matrix(int m,int n);private:int M,N;double *array;};matrix::matrix(int m,int n){ array=NULL;M=m;N=n;array=new double[M*N];}mat